Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-m9ATd-O7jDB-mOw2e-O29hG-CUQ7B | 22/17/5 | 128.1 | 1.47 | 2026-07-02 17:19:21 · 33m 47s | |
| CSGO-pt9Gy-ijhz8-L7eip-tW5rO-JSchQ | 18/14/3 | 124.0 | 1.47 | 2026-06-24 20:16:57 · 30m 35s | |
| CSGO-vtGwG-CG8zi-ny3iR-xNzvx-8fwXD | 15/20/3 | 60.0 | 0.72 | 2026-06-24 19:34:03 · 35m 32s | |
| CSGO-xPu7W-enKtq-ZRRUb-xxWHi-9hs8O | 17/9/5 | 95.6 | 1.54 | 2026-06-24 19:07:38 · 21m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.