Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vEJ5J-4Ldde-TUFSX-AVXan-DttiB | 18/20/4 | 73.0 | 1.06 | 2026-06-26 15:34:02 · 42m 49s | |
| CSGO-377qT-YZ6MG-QVGQX-L9JQ7-tzioE | 16/14/3 | 61.3 | 0.96 | 2026-06-23 17:43:09 · 37m 1s | |
| CSGO-Zku2P-fNj38-sO4eM-HV3R5-pdueM | 18/14/3 | 98.6 | 1.34 | 2026-06-20 11:33:12 · 29m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.