Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jeBD5-6dAMA-ik5RC-H8WQm-WNmkP | 17/13/11 | 100.2 | 1.43 | 2026-06-22 20:18:58 · 32m 31s | |
| CSGO-FeFwf-2txE2-yASUx-S4vde-pipNO | 10/15/7 | 53.7 | 0.83 | 2026-06-20 17:59:42 · 39m 53s | |
| CSGO-8jQZ7-PQ7tW-xWUR2-FeBCL-D9axJ | 7/4/3 | 43.8 | 0.65 | 2026-06-15 18:34:13 · 36m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.