Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-k5hof-GpEYM-TRhiZ-E46D2-5AnkP | 7/13/2 | 48.8 | 0.54 | 2026-07-03 22:20:00 · 24m 33s | |
| CSGO-5AAb6-SupE5-NrVcY-26bX7-69frM | 13/25/7 | 59.9 | 0.57 | 2026-06-30 17:34:28 · 52m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.