Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ByT8B-sOWrL-rzrnp-KPawo-B495Q | 23/16/7 | 97.8 | 1.47 | 2026-06-24 18:54:01 · 33m 21s | |
| CSGO-8sjD8-N7vYs-hTmui-EEv7o-UO8nM | 6/16/2 | 42.7 | 0.35 | 2026-06-24 16:26:43 · 22m 18s | |
| CSGO-jFWtQ-JCGZ9-hyh5K-YQYZx-OfX2Q | 16/14/6 | 84.1 | 1.11 | 2026-06-24 15:33:57 · 35m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.