Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SeNAX-HfCad-UYppU-obmfc-pZG8D | 19/10/7 | 123.3 | 1.79 | 2026-07-03 08:26:51 · 27m 25s | |
| CSGO-RC47K-HZooT-ESfTR-ovVLT-3vKjC | 12/9/5 | 72.8 | 1.18 | 2026-07-01 11:33:30 · 33m 27s | |
| CSGO-dYNv2-CKWQB-AZJ6M-ACKX2-czQqJ | 20/17/5 | 97.9 | 1.23 | 2026-07-01 08:14:02 · 31m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.