Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kfxwW-84Cjq-JBHop-fWKEe-YjEuA | 22/11/2 | 101.5 | 1.65 | 2026-07-03 14:52:14 · 32m 28s | |
| CSGO-W2sj6-tvQj5-a5c5a-Pb2kA-UAVSH | 18/22/15 | 76.7 | 1.04 | 2026-07-01 19:08:28 · 57m 59s | |
| CSGO-OYwy8-Mxc4y-ehPm6-rvLAJ-SyCJC | 10/17/4 | 55.8 | 0.73 | 2026-07-01 18:30:09 · 34m 1s | |
| CSGO-UcyEv-aXDaD-OYucm-eq7KB-nKurD | 15/17/4 | 78.8 | 0.90 | 2026-07-01 14:45:02 · 31m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.