Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Wsv6c-mz4n7-3ihNR-JZ3nP-umXML | 25/13/5 | 129.1 | 1.79 | 2026-06-22 19:00:19 · 30m 30s | |
| CSGO-yMQEJ-QakDB-QMx7h-KBhZc-25TCP | 16/12/7 | 66.7 | 1.22 | 2026-06-22 18:24:05 · 33m 39s | |
| CSGO-Mp8Mr-f5cax-WzfdK-eCeXf-tDDmQ | 14/5/4 | 99.1 | 1.71 | 2026-06-22 17:52:18 · 20m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.