Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TCAt6-QShfn-XUieb-AH8KG-GAGyB | 14/17/6 | 61.9 | 0.96 | 2026-06-30 19:18:51 · 35m 28s | |
| CSGO-SbfmX-e2dCM-aKzoR-BKywR-jmFOP | 17/10/6 | 106.3 | 1.65 | 2026-06-30 18:48:43 · 26m 59s | |
| CSGO-a2cWz-yrpYP-Qq75x-Etcux-J2GGG | 10/14/5 | 53.8 | 0.82 | 2026-06-29 19:04:10 · 42m 36s | |
| CSGO-LueJb-OidqT-HnZ2y-wDQXT-bwrBE | 6/4/2 | 77.3 | 1.26 | 2026-06-29 18:08:57 · 12m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.