Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wPGaD-Zx98J-GpnDa-oG8Jv-VN3tJ | 11/14/4 | 54.9 | 0.98 | 2026-07-04 19:35:57 · 31m 33s | |
| CSGO-m9ATd-O7jDB-mOw2e-O29hG-CUQ7B | 18/11/3 | 85.3 | 1.46 | 2026-07-02 17:19:21 · 33m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.