Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RQ3hp-oLNxS-ifdeN-vj87M-AJQRO | 10/9/6 | 58.1 | 1.06 | 2026-06-26 16:59:03 · 28m 34s | |
| CSGO-4v8W9-3ES8N-vCFxQ-i4Y5b-ckKoD | 17/15/3 | 108.4 | 1.38 | 2026-06-13 02:07:03 · 24m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.