Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XXACi-bA4mc-e6JAd-7ETua-y5vTC | 14/23/6 | 83.3 | 0.80 | 2026-07-03 23:36:08 · 41m 44s | |
| CSGO-BYLai-Up2Uq-RPzHY-ZrHZA-eyLwF | 19/12/4 | 103.6 | 1.48 | 2026-06-23 21:31:50 · 27m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.