Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JPkXh-ZBhaz-p22XX-GoTzN-W8diK | 24/14/8 | 105.2 | 1.50 | 2026-07-03 22:03:39 · 35m 3s | |
| CSGO-8jvrM-oKQ9J-aKOEy-9QLUc-z53JE | 23/15/5 | 91.8 | 1.54 | 2026-07-03 21:20:02 · 40m 0s | |
| CSGO-SQpfU-YQnL9-3RjKF-tpNGx-5CfyC | 14/14/6 | 68.2 | 1.16 | 2026-07-03 20:08:43 · 33m 29s | |
| CSGO-X3dtm-eoQJ6-FhBjK-Em7sx-OfX2Q | 21/19/7 | 76.4 | 1.08 | 2026-06-21 11:21:15 · 42m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.