Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DAwjk-Uvwum-Yze6J-7JbJc-FZieC | 10/15/5 | 79.3 | 0.89 | 2026-07-05 23:10:44 · 21m 40s | |
| CSGO-Vt4hj-TZBW9-i6pJP-wXxBC-Q9jbN | 9/15/2 | 49.5 | 0.75 | 2026-07-05 03:04:56 · 24m 48s | |
| CSGO-WMw24-tOZSk-a9J6w-Wc62B-7JxbE | 20/16/4 | 81.9 | 1.28 | 2026-06-28 00:51:50 · 43m 32s | |
| CSGO-CkrcM-2NbOC-NK78y-XrkRn-L4zAC | 12/10/5 | 59.5 | 1.12 | 2026-06-25 14:36:22 · 28m 13s | |
| CSGO-DRZzT-hxMaF-XJxbm-ascAb-fuW5F | 17/17/7 | 91.6 | 1.20 | 2026-06-14 11:09:18 · 36m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.