Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KpWF9-R5h2u-LwCsB-Rs6ss-vWHzN | 20/9/1 | 82.5 | 1.52 | 2026-07-03 14:29:37 · 26m 50s | |
| CSGO-irp6S-mh7oK-yNWF8-ysYMf-hOGSQ | 17/17/5 | 83.7 | 1.13 | 2026-07-02 18:02:22 · 36m 15s | |
| CSGO-KAkEr-uEE2f-zvrWj-uPo4j-LiHvM | 19/19/3 | 83.6 | 1.06 | 2026-06-30 16:50:42 · 38m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.