Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dKShz-OeYmw-WcRi8-4tyTu-bhUzE | cs_alpine |
22/18/6 | 117.5 | 1.49 | 2026-06-25 16:02:51 · 35m 3s |
| CSGO-NCWxM-vmJj2-GLUdh-apa4r-oNBYN | 12/16/7 | 80.2 | 1.07 | 2026-06-25 15:29:57 · 28m 23s | |
| CSGO-UYLQz-LtVD2-VGZk8-jGJmS-6QaJD | cs_alpine |
18/4/4 | 128.6 | 2.08 | 2026-06-25 14:59:28 · 18m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.