Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HQTNf-n47iN-6quvw-BbtcF-ST2YP | 16/19/3 | 69.0 | 0.97 | 2026-07-03 19:08:35 · 42m 6s | |
| CSGO-xvjNe-TFzBq-8r2rL-9cWq5-dLaxJ | 20/25/7 | 66.0 | 1.01 | 2026-07-03 18:15:39 · 43m 6s | |
| CSGO-32e5X-R4WDq-xPLSM-6n3V3-2zYUN | 16/8/5 | 103.9 | 1.62 | 2026-07-03 17:37:19 · 28m 57s | |
| CSGO-pFCXt-PZJbi-GpPXB-SvtAs-vWHzN | 19/14/4 | 97.7 | 1.37 | 2026-07-03 17:00:29 · 27m 2s | |
| CSGO-pGG3F-xXv9J-oorXS-eP5Em-at3NF | 12/15/5 | 59.6 | 0.91 | 2026-07-03 16:10:05 · 31m 59s | |
| CSGO-Qw4JL-aCMdc-J4jwx-SwL2n-eYsFF | 14/11/5 | 85.8 | 1.44 | 2026-07-03 15:39:53 · 24m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.