Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4cWxX-27wvv-3er2J-CoSLt-XD8aC | 9/9/3 | 61.6 | 1.01 | 2026-06-19 22:58:51 · 26m 39s | |
| CSGO-9C259-3SCxq-U79kh-hnr3q-PNv5G | 11/19/1 | 42.8 | 0.54 | 2026-06-19 22:16:18 · 38m 30s | |
| CSGO-99ZMo-EfiGV-WnSSN-fbTwv-k3AkE | 9/17/1 | 47.7 | 0.44 | 2026-06-19 20:23:05 · 34m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.