Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q9Wsj-3vBry-EWBF7-Fp4Au-FhnEM | 12/19/5 | 70.8 | 0.84 | 2026-07-05 16:31:39 · 38m 40s | |
| CSGO-ix4wZ-9ZMBS-N7KrA-WeotL-mxF4C | 21/16/4 | 122.7 | 1.60 | 2026-07-05 07:41:45 · 27m 25s | |
| CSGO-Ctnks-UmPUu-BjMdo-rEQOR-PGOJM | 10/18/5 | 74.2 | 0.74 | 2026-07-04 22:18:14 · 31m 37s | |
| CSGO-w9z2b-dt2AF-QUMFu-asHGK-6xUWJ | 17/15/6 | 105.0 | 1.27 | 2026-06-24 21:35:47 · 30m 40s | |
| CSGO-eycD5-NdnSC-dwVmi-CnajJ-xST8N | 25/17/7 | 129.0 | 1.61 | 2026-06-24 18:39:29 · 31m 27s | |
| CSGO-5NkZj-f4Wun-qdptO-3FO8Q-EJyXD | 23/17/7 | 101.0 | 1.45 | 2026-06-21 19:46:43 · 32m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.