Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7RiEw-4N3JU-oWp6E-54wnP-AwAQL | 20/14/6 | 80.3 | 1.30 | 2026-07-05 16:49:04 · 40m 18s | |
| CSGO-BurQo-wKYw8-vaSBz-Hb2s6-2TryM | 12/15/5 | 68.3 | 1.01 | 2026-07-04 18:00:22 · 25m 21s | |
| CSGO-SNT7U-XUL6M-oAGJB-C8XbF-moyHL | 20/10/4 | 96.6 | 1.59 | 2026-06-28 19:12:01 · 32m 39s | |
| CSGO-pd8cD-5ORSW-5cStd-dVFqw-zePNN | 15/9/7 | 104.3 | 1.48 | 2026-06-27 20:18:30 · 21m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.