Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-e2p5N-qem2n-QhSRj-qH5vH-KxXHK | 12/13/4 | 61.6 | 1.07 | 2026-07-06 14:54:40 · 33m 14s | |
| CSGO-ShqhN-oMvPH-8mZtw-uLEAG-CUQ7B | 17/17/5 | 75.3 | 1.04 | 2026-07-06 12:27:05 · 40m 6s | |
| CSGO-bUDfy-kniw2-suGQ4-njQwC-KKoJN | 14/18/5 | 61.3 | 0.93 | 2026-07-06 11:16:11 · 32m 2s | |
| CSGO-sxkxk-EuToS-OoX3s-N6xFh-2EkwG | 14/16/1 | 62.8 | 0.93 | 2026-06-29 09:04:15 · 32m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.