Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oKZMV-u68Nc-8nZBT-i3z9x-8fwXD | 13/15/2 | 54.6 | 0.92 | 2026-07-06 18:52:09 · 35m 22s | |
| CSGO-CSAQK-DNqjO-HL6uR-XTusF-jcy6A | 18/9/4 | 95.3 | 1.62 | 2026-07-06 17:14:36 · 27m 1s | |
| CSGO-XLBhh-UiCe9-joLKy-dyydB-BAGyB | de_poseidon |
5/11/1 | 47.4 | 0.37 | 2026-07-06 16:55:36 · 11m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.