Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-irtkb-uEsep-Z4Bii-xuyjU-jHR7B | 4/18/5 | 40.1 | 0.24 | 2026-07-04 18:24:07 · 27m 53s | |
| CSGO-mtd4V-qB89O-98YFO-jaob8-ZeQ3A | 4/12/1 | 31.2 | 0.17 | 2026-07-04 11:09:34 · 20m 41s | |
| CSGO-HL9iO-tK8SJ-CBqXC-rQmDZ-R7pxA | 15/15/5 | 71.0 | 1.11 | 2026-06-29 17:45:09 · 29m 14s | |
| CSGO-S775D-xajRN-f9KDe-UeyAM-xH2cQ | 16/19/7 | 77.8 | 0.98 | 2026-06-26 11:25:29 · 37m 38s | |
| CSGO-hbuxB-6PrKa-EjRn7-Kfid8-XpeOQ | 30/24/8 | 100.9 | 1.41 | 2026-06-25 20:33:37 · 56m 14s | |
| CSGO-XLx93-JijpP-icsEb-28qaW-JmAEB | 16/18/4 | 86.1 | 1.04 | 2026-06-24 17:21:39 · 34m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.