Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GCMNJ-mTZyv-Gmr2a-APdvQ-PGOJM | 26/15/3 | 103.0 | 1.54 | 2026-07-09 02:15:28 · 39m 47s | |
| CSGO-w6FON-VUNJQ-Nvrvt-3BbDM-5RfCG | 21/17/5 | 98.5 | 1.33 | 2026-06-26 11:29:40 · 32m 33s | |
| CSGO-M7zqN-8pGqv-LK9S5-ZG4Oa-5jDFN | 10/13/4 | 58.6 | 0.81 | 2026-06-26 10:54:51 · 27m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.