Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dNQUC-yeQjp-p6MSM-EkKTV-bawDK | 24/12/3 | 108.6 | 1.64 | 2026-07-04 20:01:53 · 40m 31s | |
| CSGO-LMkPt-OmWY6-utbJu-w4D3q-bNmkP | 18/17/5 | 82.9 | 1.14 | 2026-07-03 20:36:07 · 34m 48s | |
| CSGO-XAxfy-QhYzX-r8BJ7-fcyLt-uWq7C | 16/12/3 | 89.3 | 1.28 | 2026-07-02 20:09:46 · 28m 50s | |
| CSGO-8zh8V-CuwJN-jmtaK-8XJaQ-jwhrM | 24/12/2 | 94.8 | 1.68 | 2026-07-01 17:24:03 · 36m 31s | |
| CSGO-CZ89Z-vGe63-Wo43A-7sCL4-VUPRO | 15/16/6 | 72.8 | 0.96 | 2026-06-30 18:29:24 · 37m 40s | |
| CSGO-h9dBG-Ay7ev-Ouyww-yxizT-6QaJD | 12/15/2 | 63.1 | 0.81 | 2026-06-28 19:09:28 · 38m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.