Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-C5PH8-y5ntQ-ecwu2-fbqaD-o9XDJ | 16/6/2 | 89.0 | 1.52 | 2026-07-01 18:51:52 · 25m 10s | |
| CSGO-y3H6h-VUaKK-CPP9c-YT3tV-AvxfF | 17/15/2 | 75.7 | 1.02 | 2026-07-01 14:34:58 · 37m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.