Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xn7Vj-YoPsP-LDvh5-N3JdJ-LnCcO | 18/10/5 | 101.5 | 1.59 | 2026-07-03 18:15:02 · 28m 59s | |
| CSGO-jmYyQ-MWnpy-9rej4-T73pJ-c84VH | 15/13/6 | 91.1 | 1.30 | 2026-06-14 20:20:02 · 25m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.