Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PiCE6-aRPXZ-ZPJ8q-uYFR9-mKurD | 17/2/3 | 116.4 | 2.24 | 2026-06-30 19:00:18 · 19m 4s | |
| CSGO-bLCGo-ydpPE-jVhio-verSG-ST2YP | 13/16/3 | 64.8 | 0.91 | 2026-06-29 21:02:37 · 32m 42s | |
| CSGO-Ere8i-iYN2E-nhOYA-cFV4K-p8SKF | 10/19/10 | 79.9 | 0.87 | 2026-06-18 19:39:10 · 37m 1s | |
| CSGO-ZqvFs-cU3ch-bZrNb-cLDkw-VCZQM | 11/24/5 | 51.0 | 0.58 | 2026-06-13 19:18:29 · 46m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.