Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5vsfs-h6CLo-zvEpP-8PANN-PHZ2Q | 33/17/5 | 103.1 | 1.62 | 2026-06-22 19:58:36 · 52m 42s | |
| CSGO-cksZq-KfZRY-Obd7L-HPQZs-43JPJ | 16/12/3 | 80.9 | 1.21 | 2026-06-22 19:15:51 · 37m 3s | |
| CSGO-bLyo2-DVQTe-pYbDn-8VjN7-TLJzN | 21/19/4 | 83.8 | 1.23 | 2026-06-15 20:22:29 · 45m 38s | |
| CSGO-pO79j-uXfU7-e4ufk-zJED5-SpeOQ | 18/16/5 | 96.2 | 1.28 | 2026-06-15 19:40:22 · 33m 54s | |
| CSGO-UWqO8-GXGPM-2WrVU-7fTyQ-HvoNO | 20/15/7 | 123.2 | 1.50 | 2026-06-09 20:15:10 · 34m 0s | |
| CSGO-LpD8f-sNRGY-5QAep-v6QVd-hOGSQ | 25/11/3 | 131.9 | 2.07 | 2026-06-09 19:39:56 · 32m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.