Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WLezA-b7s89-yD55M-YVd9L-hbRuK | 14/19/8 | 74.8 | 0.86 | 2026-07-04 20:30:48 · 40m 6s | |
| CSGO-rwDKS-4FYVT-9ZUzz-HYi4h-PFYXC | 10/15/6 | 88.6 | 0.89 | 2026-06-30 18:26:59 · 27m 38s | |
| CSGO-YPPo4-StM8N-Lt2ct-Xojvr-vhjTL | 6/14/1 | 63.7 | 0.51 | 2026-06-24 12:45:11 · 21m 35s | |
| CSGO-YOBHu-xqzzS-qVytu-po6mW-oaM2G | 15/18/4 | 64.0 | 0.88 | 2026-06-24 12:01:53 · 40m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.