Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kKpJy-bxrhq-JDrDn-CLyA4-sU7CH | 18/24/8 | 83.9 | 1.01 | 2026-07-04 09:31:04 · 48m 38s | |
| CSGO-Vka57-RbRQR-NkouP-s8cH9-jp5BO | 3/11/9 | 49.8 | 0.67 | 2026-07-01 18:55:03 · 26m 24s | |
| CSGO-pCrmM-RkB7O-e2X3H-AvwHx-OfX2Q | 13/20/10 | 89.3 | 0.96 | 2026-06-30 16:11:15 · 39m 31s | |
| CSGO-8reye-LSC5N-ZceaB-xOuUO-6wJoD | 18/21/8 | 82.4 | 1.03 | 2026-06-28 18:57:33 · 49m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.