Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9AaJp-7yujP-4scEQ-kadbA-QzBND | 16/6/4 | 86.8 | 1.76 | 2026-06-28 16:36:01 · 25m 2s | |
| CSGO-9ciaw-epQ98-kmaqZ-JPDFo-u4XbD | 18/11/3 | 79.3 | 1.30 | 2026-06-28 00:30:19 · 31m 29s | |
| CSGO-hNiJV-39jtT-aqsM8-FmjoK-6n33L | 21/12/4 | 85.6 | 1.47 | 2026-06-14 22:38:09 · 31m 14s | |
| CSGO-h9E8r-w3ifY-CMbPX-XXhiy-CNnQD | 12/12/3 | 44.4 | 0.96 | 2026-06-14 21:55:01 · 39m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.