Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BcR8D-AEpVb-D7tLx-U5F44-ABnkP | 16/10/4 | 92.4 | 1.60 | 2026-07-04 10:12:15 · 24m 15s | |
| CSGO-tSCS3-iQFrS-ohTOk-XiQ6C-fKV5F | 10/14/3 | 84.5 | 0.81 | 2026-07-04 09:47:01 · 22m 32s | |
| CSGO-od8q2-bevGB-OM3V8-Upjuf-t5cVG | 12/18/6 | 73.4 | 0.90 | 2026-07-03 20:54:59 · 34m 47s | |
| CSGO-fUxd8-KTHCi-8oiJY-V7Kah-tDDmQ | 15/17/5 | 76.6 | 1.04 | 2026-06-29 20:02:08 · 30m 14s | |
| CSGO-piyDc-ne5nD-KGzbV-ciuRL-GcXTB | 13/10/5 | 99.8 | 1.55 | 2026-06-27 12:29:30 · 18m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.