Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5f8yG-aYY6e-JasKu-7nCAi-cEbJD | 14/16/1 | 77.7 | 1.01 | 2026-07-02 20:17:59 · 29m 22s | |
| CSGO-CATNE-DrQD5-SyUhc-SPyLM-hJQBD | 12/10/5 | 70.7 | 1.16 | 2026-06-16 08:56:35 · 25m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.