Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vnoJJ-XDQLv-p274j-Hh4Dm-dYmQD | 18/18/7 | 94.8 | 1.17 | 2026-07-05 16:59:43 · 34m 13s | |
| CSGO-AYxiA-BhZ5A-rjVi9-7ciTQ-QJOMB | 15/19/6 | 74.9 | 0.89 | 2026-07-01 18:11:51 · 36m 18s | |
| CSGO-qnMHV-5qfYX-XmA5u-T3n8J-Z9JjC | 14/17/6 | 85.1 | 1.10 | 2026-06-30 09:21:49 · 38m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.