Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5Ddwp-2pVDr-RYuax-fv3qF-pdBpF | 7/15/4 | 47.1 | 0.54 | 2026-07-03 19:38:35 · 34m 46s | |
| CSGO-DCaeC-9Wwnd-qputi-USCcC-7JxbE | 3/14/3 | 43.5 | 0.29 | 2026-06-29 07:03:10 · 22m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.