Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JcSZ3-sLbvr-Atu8j-7C9Pn-2h3RG | 9/14/5 | 69.1 | 0.83 | 2026-07-06 19:44:12 · 30m 43s | |
| CSGO-zEQWj-AU7Ct-P8dWM-hWs3W-462NF | 14/15/4 | 70.5 | 1.05 | 2026-07-06 18:57:13 · 41m 28s | |
| CSGO-MZDnW-T4N5f-GGHf7-oqp4H-9mnpQ | 10/16/3 | 53.4 | 0.63 | 2026-07-06 17:13:46 · 40m 22s | |
| CSGO-QpOzM-xwoL7-cihen-zmeMW-vvuvE | 8/19/4 | 41.6 | 0.56 | 2026-07-05 15:05:51 · 31m 43s | |
| CSGO-zcohp-sVjCM-HDe5S-8BOup-bXEFN | 8/18/8 | 56.6 | 0.76 | 2026-07-05 14:24:23 · 36m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.