Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-S2mNV-5DDcq-Sjahx-YJChd-RZ8SA | 22/16/5 | 87.4 | 1.35 | 2026-07-03 05:29:08 · 35m 31s | |
| CSGO-5LhiK-P5dw5-EW8zk-beDhU-ekAUM | 18/14/2 | 82.7 | 1.28 | 2026-07-03 05:29:08 · 35m 59s | |
| CSGO-eDSUe-pBNa4-kfCjQ-qbQfU-jQzMM | 24/16/2 | 102.1 | 1.40 | 2026-07-03 05:29:08 · 34m 13s | |
| CSGO-TQmih-JpPuY-ZOuR6-zTiYq-JttiB | 16/7/1 | 94.5 | 1.73 | 2026-06-11 21:22:01 · 26m 52s | |
| CSGO-Ov57U-nTbVa-WUnPd-5sWev-fNLsE | 24/11/6 | 102.4 | 1.73 | 2026-06-11 20:41:53 · 35m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.