Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jsUf6-mBPDW-zb2ck-7dBMO-iwa3K | 11/14/3 | 50.6 | 0.93 | 2026-06-28 15:23:45 · 31m 42s | |
| CSGO-HzR7p-ji8QF-cV7bZ-fo32S-Xa43L | 15/13/5 | 69.5 | 1.22 | 2026-06-27 20:13:02 · 34m 46s | |
| CSGO-GCZBv-C88zs-HHyDv-ttEkF-OoBhP | 15/15/4 | 92.7 | 1.10 | 2026-06-27 19:24:35 · 34m 18s | |
| CSGO-bc6nc-4WrLs-sKS9E-RhGvi-G4R4M | 15/11/8 | 77.6 | 1.31 | 2026-06-27 18:50:50 · 31m 14s | |
| CSGO-rBQ6w-5BkAQ-bYsNE-oz9kY-zQJLH | 7/16/5 | 56.3 | 0.52 | 2026-06-21 18:46:05 · 33m 46s | |
| CSGO-5MvpO-a7ToN-eoA8j-RxEJj-c49oF | 12/17/1 | 50.6 | 0.77 | 2026-06-14 19:07:02 · 50m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.