Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NBsew-rfFwH-dTaHK-nMvvJ-co3mA | 12/19/6 | 46.3 | 0.68 | 2026-06-20 21:07:51 · 58m 17s | |
| CSGO-tV3nY-2VhAp-eQZex-uxhJd-RZ8SA | 10/19/4 | 43.6 | 0.66 | 2026-06-20 20:23:10 · 35m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.