Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zMPZ9-2326O-rebrW-eGAhF-pdBpF | 17/20/3 | 67.5 | 0.96 | 2026-06-29 18:04:07 · 42m 45s | |
| CSGO-bzb7B-6DkLA-bMwt5-BaPj4-OqTiA | 18/22/8 | 78.9 | 0.98 | 2026-06-28 20:03:16 · 48m 10s | |
| CSGO-ND9nm-yiANu-sNUPs-uWdDT-uQJLH | 8/16/0 | 47.5 | 0.42 | 2026-06-22 20:16:18 · 26m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.