Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uOMKQ-46RTj-TS47L-bmjFM-iTyTC | 16/9/2 | 80.0 | 1.42 | 2026-06-23 19:32:17 · 33m 52s | |
| CSGO-vypjn-KYi83-NQKuG-k8TVN-W8diK | 26/9/9 | 123.6 | 1.93 | 2026-06-23 18:49:47 · 37m 16s | |
| CSGO-mOFxV-BswNM-NBzJJ-pvmMc-p5jLJ | 16/17/10 | 86.4 | 1.13 | 2026-06-22 20:02:08 · 38m 27s | |
| CSGO-Lrkow-imv4z-8sZOs-pYvTf-dE4BO | 19/15/7 | 76.5 | 1.33 | 2026-06-22 19:17:57 · 39m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.