Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-u2hwF-Ck8Do-eHp9D-3OqBH-oJpxA | 9/16/9 | 81.7 | 0.94 | 2026-07-03 01:48:44 · 30m 35s | |
| CSGO-MaGMD-v2a4L-Ut6kj-n6ZsY-FFzQN | 16/16/7 | 91.0 | 1.20 | 2026-07-02 17:48:54 · 31m 6s | |
| CSGO-4G7pq-yOuzJ-rdurj-Yv4B7-Wz23L | 10/17/3 | 75.1 | 0.70 | 2026-07-02 17:10:23 · 35m 47s | |
| CSGO-LDnnj-Dp2sS-mrcDR-OqbY3-m25qB | 22/22/5 | 98.7 | 1.22 | 2026-06-22 19:07:45 · 35m 53s | |
| CSGO-vrOf5-iA4rD-vi4CO-FFdsS-Ew4ZJ | 21/6/3 | 139.0 | 2.11 | 2026-06-12 23:34:13 · 22m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.