Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xbada-EHJhu-AASQc-Jvr2H-9wFKO | 18/13/6 | 117.0 | 1.58 | 2026-06-18 20:20:50 · 29m 53s | |
| CSGO-wycBM-NOuek-TXfG3-KD3Zu-z2dOQ | 24/21/5 | 65.6 | 1.12 | 2026-06-18 18:56:15 · 53m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.