Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ChWPA-wd3HX-vNvBF-ufTf5-HVMfN | 14/14/4 | 92.1 | 1.22 | 2026-07-05 20:56:45 · 21m 26s | |
| CSGO-dKLsB-eoGqN-rvTyE-xFueK-ZHsyM | 19/11/4 | 84.2 | 1.66 | 2026-07-05 15:45:50 · 27m 36s | |
| CSGO-ao2nq-YN4zS-KYCHE-VGxDF-FdcNE | 16/17/4 | 86.2 | 1.14 | 2026-07-03 21:03:40 · 35m 41s | |
| CSGO-hzrvX-S5rvx-jEE4v-TwiOa-fQ4qB | 9/17/4 | 51.7 | 0.64 | 2026-06-30 20:51:59 · 32m 47s | |
| CSGO-YSFLk-rFRD7-uVmxc-4xamq-BYLoD | 19/13/5 | 87.3 | 1.29 | 2026-06-29 16:28:27 · 39m 57s | |
| CSGO-Jpdjp-rSCFJ-O3GEH-qzmAC-5o8vO | 19/18/6 | 91.6 | 1.15 | 2026-06-29 15:43:41 · 41m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.