Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-moRHK-uyzQE-Ecqzy-uMzfu-rNcqA | 17/12/7 | 77.0 | 1.36 | 2026-07-02 19:17:43 · 37m 13s | |
| CSGO-hKpTr-UwdFD-cz288-uF9UO-qHBxH | 14/19/7 | 95.3 | 0.99 | 2026-07-02 18:40:35 · 33m 46s | |
| CSGO-PC3Go-WXThK-LrYMe-fxox7-TAqVQ | 14/11/6 | 91.8 | 1.40 | 2026-06-07 17:47:25 · 28m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.