Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ra7pv-7DwdF-bMrue-nPFDs-XD8aC | 10/9/4 | 64.5 | 1.16 | 2026-07-04 00:32:45 · 26m 25s | |
| CSGO-QM9XL-4saL5-R6XKA-8KvFO-qHBxH | 12/14/1 | 72.1 | 0.94 | 2026-07-02 09:07:55 · 28m 32s | |
| CSGO-KK3Vt-VC3v7-PKjMw-YsEyo-eDxHL | 22/17/3 | 95.0 | 1.41 | 2026-06-27 11:32:55 · 38m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.