Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kG2yw-yS96J-uMsUu-eMmOv-bhUzE | 29/13/4 | 135.1 | 2.00 | 2026-07-07 18:56:57 · 31m 42s | |
| CSGO-z42Wu-snMUf-YbE86-wGZpJ-mS5KQ | 17/12/4 | 91.0 | 1.30 | 2026-07-03 00:15:25 · 29m 54s | |
| CSGO-DE9Mo-ekUw2-62R44-RZOB2-GfhLJ | 25/15/2 | 113.4 | 1.56 | 2026-06-29 17:23:39 · 30m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.