Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OqxrP-Lita8-KTp6L-3iRyp-EE5qB | 25/13/5 | 120.1 | 1.83 | 2026-07-02 00:04:43 · 27m 12s | |
| CSGO-LoTEX-E3zPn-UwVkW-6hkGa-B6LHA | 13/14/8 | 68.0 | 1.05 | 2026-07-01 15:03:08 · 27m 28s | |
| CSGO-Msjkf-35KzT-OOrZE-kMbKU-eZhzO | 21/7/2 | 95.7 | 1.83 | 2026-06-30 20:42:28 · 25m 20s | |
| CSGO-OWmKz-HPi85-ruz3O-Th9Ch-its4N | 25/16/6 | 106.0 | 1.60 | 2026-06-29 16:08:03 · 39m 18s | |
| CSGO-nGWNk-YaZrw-a2YWk-LCTwF-UxqFF | 6/16/7 | 68.3 | 0.48 | 2026-06-29 12:26:56 · 25m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.