Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kw3Dt-pJeo4-c8r2N-pBp8u-KX6ZJ | 8/10/2 | 60.9 | 0.73 | 2026-07-03 13:32:43 · 12m 59s | |
| CSGO-9JdZB-J8mDp-4MREi-hUCKm-9D5qB | de_sanctum |
10/8/0 | 71.3 | 1.02 | 2026-07-03 13:13:16 · 15m 49s |
| CSGO-5dPfe-ReKb3-5htJw-V5qqy-zMOcF | cs_italy |
27/18/8 | 121.1 | 1.69 | 2026-07-02 17:55:07 · 37m 38s |
| CSGO-Bdchd-zRfJu-RiLjV-nUZQS-7aUeL | 5/14/8 | 47.3 | 0.59 | 2026-07-01 13:24:31 · 25m 33s | |
| CSGO-UhwG2-cxfqR-3cTLZ-Eowps-XD8aC | 6/15/1 | 46.8 | 0.22 | 2026-06-29 12:12:43 · 21m 49s | |
| CSGO-h6w6d-wJdJy-P2PHe-ZDHJs-XD8aC | 14/13/3 | 64.5 | 1.02 | 2026-06-29 11:36:33 · 27m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.